International audienceVideogames are today a major cultural practice, present in many parts of the society. Nevertheless, we still lack precise studies on how they take place in the everyday life. A study of publics and practices of videogames, based upon a questionnaire by phone and semi-structured interviews, shows that the place of videogames in the spaces of the everyday life varies, according to the commitment of videogame players. Taking here the example of domestic places, this study gives indication upon the importance of this leisure in the everyday life of the players and, at the same time, shows the capacity of individuals to produce and appropriate their home. Thus, domestic space appears as a topological, appropriated and negot...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In this paper the various aspects of video games in modern day households will be discussed. Accordi...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
International audiencePlaying videogames in France. Social geography of a cultural practice.—Geograp...
While video games have become a major cultural practice, we still know little about the diversity of...
While video games have become a major cultural practice, we still know little about the diversity of...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
International audienceWith their commoditization, digital equipments can be used today as analyzers ...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
Abstract. Physical gaming is a genre of computer games that has recently been made available for the...
International audienceL'enjeu de cette communication est de qualifier les tactiques de détournement ...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
What social practices are people involved when staying in a game café? What kind of social setting i...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In this paper the various aspects of video games in modern day households will be discussed. Accordi...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
International audiencePlaying videogames in France. Social geography of a cultural practice.—Geograp...
While video games have become a major cultural practice, we still know little about the diversity of...
While video games have become a major cultural practice, we still know little about the diversity of...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
International audienceWith their commoditization, digital equipments can be used today as analyzers ...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
Abstract. Physical gaming is a genre of computer games that has recently been made available for the...
International audienceL'enjeu de cette communication est de qualifier les tactiques de détournement ...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
What social practices are people involved when staying in a game café? What kind of social setting i...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
In this paper the various aspects of video games in modern day households will be discussed. Accordi...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...